
The console version retains these signature mechanics while adding enhanced controls, an improved targeting system and a new interface designed specifically with console gamers in mind. Like the original Torchlight game, the sequel sets itself apart from other action RPGs with a charming art style, frantic combat, signature pet system and deep character customization. Torchlight II invites adventurers to Vilderan, a sprawling continent filled with monsters and adventure at every turn. Now including updates and new content exclusive to consoles, Torchlight II will release digitally worldwide for $19.99 on Nintendo Switch, PlayStation 4 system, and Xbox One. Thanks to the team at Panic Button, Torchlight fans can relive the glory of this classic dungeon crawler, while a new generation of console players now get to experience this unique world of hack ‘n’ slash gaming.

#Torchlight ii local coop Pc#
Originally developed by Runic Games, the sequel to the award-winning Torchlight game received critical acclaim when it was released on PC in 2012. It does not store character data or saved games these are stored locally on your computer (unless you use the Steam version and save through the Steam Cloud).Torchlight II will launch for PlayStation 4, Xbox One, and Switch on September 3 for $19.99, publisher Perfect World Entertainment and developer Panic Button announced. The Runic account is used for the internet lobby system, friends lists, and ignore lists. It is not needed to play over LAN or single player. so characters that Not Hardcore when they were created have a different shared stash with Hardcore characters.Ī Runic Games account ( ) is required to play in internet multiplayer games.


In multiplayer, experience is shared, but difficulty ramps up (players do less damage to monsters) when many players are near each other.Ī player can teleport to any other player from any waypoint or beside the other player. Players need to be in close proximity to affect each other's gameplay. It does not have to match the difficulty the character was created with. For example, if a player gets disconnected from the host, their own computer will take over running their game session.ĭifficulty setting (easy, normal, etc.) is selected when a player creates a new multiplayer game. If players in the same game are in different parts of the game world (or if a player loses internet connection during a multiplayer game), the game will attempt to seamlessly switch hosts. Runic Games does not run game servers, except for a lobby server that lists online players and current games.

That means the game is hosted on one (or more) of the players' computers.
