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Naturally, that famous German engineering has been put to use and Saxony has the best war tech around, including a massive AT-AT-style hero machine, the Brunhilde. Polania has its own technology-driven war machines, as well as an actual bear medic, but it doesn’t compare to the Saxony army’s hulking war machines. The people of Polania are the poor buggers getting shafted in the war, but they make do and knuckle on against the odds and the technical might of the Saxony army. Iron Harvest has three campaigns, and I started with the Polania campaign, which introduces us to the Polanians.
#Iron harvest codes Ps4#
I did play on PC, though, and such games are almost always easier played with a mouse and keyboard, so I’m left wondering how the controls and U.I will be adapted for the eventual PS4 release, and if there will be support for mouse and keyboard on consoles. The opening started slowly with an introductory mission to get me used to the games U.I and controls, all of which were simple enough for me to understand. It adds another layer to the gameplay because if you’re not careful and you leave your precious resources unguarded, there’s nothing to stop the enemy from coming in and taking it back, capture-the-flag style. Instead of having harvesters or workers collecting Iron and Oil, you need to capture points on the map to take control of Iron refineries and Oil pump stations. I got used to it eventually and came to appreciate the balance the game tries to keep.Īlso unlike Age of Empires and C&C, you don’t have to mine resources, and there are only two anyway, Iron and Oil. It’s different and not entirely what I’m used to. So “buying” a grenadier in the barracks means 1 purchase is for a handful of men. Instead, you create small squads of individual units.
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I wanted to amass an army of mechs that numbered in the hundreds, but that’s just not possible in Iron Harvest. It’s not like either of them, which at first disappointed me if I’m being honest. Iron Harvest is an RTS (real-time strategy) game, and I was expecting something along the lines of Age of Empires or Command & Conquer – my two favourite RTS games of all time. I’ve played a few hours of the open beta that is available to everyone, but I’ve also had a go of the media-only Saxony campaign, and it’s the latter that has really sold me on Iron Harvest. But yeah, it’s the mechs that are the biggest change to history, and a change we were very lucky to not have to live through. Poland is Polania, Germany is Saxony, and so on. In this version of the world, mechs are a thing and countries don’t have their proper names yet. Iron Harvest is an alternate take on history, but it still pays tribute to the early 20th century wars. I went into Iron Harvest expecting one thing, and I’ve come out the other end of this early access preview wrong in my assumptions, but happy about it nonetheless.
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